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***************** MICHELE PALERMO'S MALTA-SICILY ****************
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MaltaSicily v1.00  Tested with WinXP.

This mod should only be applied to a fresh copy of WWII Fighters v1.08F.



********************
*******INSTALL******
********************

UNZIP maltasicily_v1.zip to your data directory.  
  Example:  C:\Jane's Combat Simulations\WWII Fighters\DATA\maltasicily_v1\

RUN installmalta.bat.  This install batch file does EVERYTHING.  There is NO NEED to copy over any other files.

After install is complete, its safe to delete this folder.


RECOMMENDED INSTALLATION INSTRUCTIONS:

after a fresh, patched install of ww2f, copy the entire folder to a new location.
  Example:  C:\Jane's Combat Simulations\WWII Fighters\
            C:\Jane's Combat Simulations\copy of WWII Fighters\
rename "copy of WWII Fighters" to "WWII Fighters MaltaSicily."
install the maltasicily mod to the latter, and create a desktop shortcut to ww2malta.exe.
Now you have 2 versions of ww2f installed.  No need to be flipping *.sqs files back and forth!

*special note*  if you have an nvidia card, and experience graphics corruption with maltasicily that you dont 
                experience with your stock ww2f, you'll have to create a clone 'application profile,' or simply
                rename ww2malta.exe to ww2.exe.



********************
*********NEW********
********************

There is a new .exe for MaltaSicily.  This new .exe is CRITICAL to this mod working correctly.
Changes were needed to the .exe to correct the new names of units/places in-game and in-menu.

3 missions included! For now, all maltasicily missions will start with MALTA_missionnamehere.mis.
EVERYONE is invited to create missions or even a short campaign.  I will include them in v2.

AIRCRAFT CARRIER - For the first time we have an aircraft carrier for ww2f.  This carrier accomodates
takeoffs and landings.  Its a short, narrow deck, but Ive successfully tookoff and landed here many times.
Currently, the carrier is far at sea, in the southwest corner of the map.  This carrier could be moved closer
to the action, and/or more carriers could be added.  *AI CANNOT TAKEOFF OR LAND ON THE CARRIER.*
The carrier is stationary, and has no defenses.  The bridge can be destroyed.
Mike has done a fantastic job designing the aircraft carrier.  I would really like to see it further developed.

AIRCRAFT CARRIER BRIDGE - the bridge replaces Radio Tower 2.

DESTROYER - Another first, a ship that shoots back!  The destroyer, called HMS because of name-length limitations,
replaces the M16.  The destroyer can move, and can be destoyed.  Mission creators will have to be careful that they
dont send the destroyer inland!
    
HURRICANE - the hurricane replaces the P51.

MACCHI - the macchi replaces the Bf109.

20 cities, 10 airbases, and 9 bridges.  These are all new.
Bridges are named after the town/city/airfield they are closest to.



********************
*****MALTA TREES****
********************

Vincent "MEGA" Crane

This mod was developed to complement the new Malta terrain. It replaces the single tree with numerous trees and bushes of varying size. 


Designer's Notes

This mod replaces the original 256x256 texture representing a single tree type with a 512*512 texture representing three types of trees. The new trees are not higher in resolution- the larger texture was used only to add variety. The tree textures were originally developed by "Richard" and were downloaded from the Combat Mission HQ web site. The textures were modified to accomodate this mod. 

I've spent some effort making this mod "frame rate friendly" while still providing exceptional detail up close. Note the inclusion of reduced detail L2, L3 and L4 models. The J3 Editor deleted the unused faces, but not the corresponding vertices in the lower detail L3 and L4 J3Ds. Ordinarily, this would be completed with a text editor with the hope of reducing frame rate impact even further- but this step was omitted to support the Malta terrain release date. 

This mod was designed for concurrent release with the Malta Terrain (by Michele Polermo and others). Even so, it should function well with all terrains. Many thanks to Michele for his advice during the development of this mod.  

Enjoy! 

MEGA



********************
*****EXE CHANGES****
********************

1. names of airbases. Changing the names of airbases can be done from withing the *.dat, 
                      but these changes dont apply to the missionbuilder screen.

2. harcoded flak.  'Hard-coded flak' locations have been removed.  

3. names of planes.  Macchi replaces Bf109, Hurricane replaces P51.

4. names of units.  HMS(destroyer) replaces M16, Bridge(aircraft carrier bridge) replaces Radio Tower 2.

5. gun corrections.  Bf109 had 2 .50cal(300) in the nose, 20mm(120) on each wing, as well as a 30mm(60) in the nose. 
                     Macchi has 2 .50cal(400) in the nose, and 20mm(200) on each wing.  Most MC202 had .303cal on 
                     each wing, not 20mm.  But ww2f doesnt have .303cal option.

AGUADA's WW2F EXE EDITOR was used for the majority of changes to the .exe.
A BIG 'HOO-AH' to AGUADA for this most useful tool.



********************
*******CREDITS******
********************

TOP HONORS GOTO MICHELE PALERMO FOR CREATING THE FIRST EVER TERRAIN WITH A NEW MESH FOR WW2F.  GREAT JOB MIKE,
NOONE ELSE HAS EVER COMPLETED ONE.  HE'S ALSO CREATED THE HURRICANE, MACCHI, and CARRIER.  FANTASTIC WORK!!!!! 
THANKS FOR THE DEDICATION TO THIS GAME, AND FOR THE INSANE AMOUNT OF HOURS THAT WENT INTO THIS.

AGUADA has created the tools to correct the names, guns, flak locations, that are needed to truly complete a terrain mod.
Without these tools, you'd be flying a macchi named 109, a hurricane called a P51, and you'd be getting hit by friendly flak.  NOT FUN!!!
A BIG THANKS to you for also fixing the double-callsign multiplayer bug.  Without this fix, many of us would not be flying together.

SWIPER initially created the destroyer.  The first ever ship for ww2f!  BUILDINGFILTER, CATCOMPILER, and TERRAINGENERATOR are vital programs 
for creating and completing new terrains.  His wealth of knowledge and notes on the workings of ww2f helped out immensely.  Also, his
improved radio tower and airfield marker are included in this mod.  

MEGA brought us these beautiful light colored trees.  They really complement the terrain!  THANKS MEGA!

ROCKHEAD created the first ever missions for maltasicily.  THANKS ROCKHEAD!

MYSELF, 637Falcon.  I created the dats and bat, and fixed the exe.  Its been a great pleasure to be part of this mod.  THX FOR HAVING ME ONBOARD MIKE!



********************
********NOTES*******
********************

Some locations of towns/airbases are not geographically accurate.
The Hurricane has only 6 guns, not 8.
There arent yet any rail yards/stations.
Airfield buildings have been kept to a minimum to allow mission designers flexibility.
Without hardcoded flak, mission designers must keep in mind the only flak players will experience will be that which they add.
The planes can easily be changed back, get restoreplanes.zip.
ww2.exe is untouched.  ww2malta.exe is the edited file.  
TERRAIN.SQS, WW2.SQS, and UIBITMAPS.SQG are the only changed files.

FEEDBACK IS INVITED!  

http://www3.telus.net/ww2f/malta.html




